You'll traverse abandoned cities, flooded factories, and dark forests. Some of the things you'll be required to do in order to progress are harrowing, and only add to the game's terrifying mystery.ĭon't expect to be rescued by regenerating health or power-ups, if you screw up - you're dead. Like the game's location designs and narrative backdrops, Inside's puzzles hint at the world's true nature. Inside's puzzles often feature mechanics unique to that sequence, and it's a rare occurrence for any two separate obstacles to share a solution. Inside shifts to the third dimension, and the variety of puzzles and mechanics keeps the game fresh throughout. At their core, the games are very similar. Those who are familiar with Limbo will be able to pick up and play Inside like it's second nature. Along the way, you'll encounter diabolical physics puzzles that require varying degrees of lateral thinking. In Inside, you control a young boy, traveling through a warped dystopia. Whether you're a fan of the puzzle platform paradigm or not, I think even the most critical gamer would be lying to suggest Inside is anything short of a work of art. When stepping in water, mired in the rain, avoiding searchlights or diving through a glass window in flight, Inside's world reacts with realistic lighting, object collision, and water behavior. There's an uncanny realism about Inside, despite its comparatively simple presentation. Inside's physics are as much a part of the game's art as its visuals. I think even the most critical gamer would be lying to suggest Inside is anything short of a work of art. Playdead sometimes uses subtle hints of color to reveal puzzle mechanics, but also to draw your attention to some of the game's dark narrative elements. Inside isn't black and white, but colors and contrasts are on the pale end. The game's textures are Pixar-like in presentation, but they're washed in a gothic, noir aesthetic. Inside's bleak, minimalistic scenery is elevated by some incredible physics and lighting.
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